Archive for the ‘information society’ Category
Zoreda Cleominio drives social networking activity
As part of the social networking activities promoted by Senator Cleominio Zoreda novel, this time asked netizens to express their best wishes for Yucatan.
Job security, investment in information technology, honesty in leaders, educational opportunities, among others, are those that have come out the Facebook page of the federal legislature, standing at the top of good wishes.
In response to the call launched by Cleominio Zoreda will be selected the 10 best wishes to encourage users who have the opportunity to share a holiday meal.
In the context of educational reforms promoted by the senator on social networks and information technologies, users of Facebook have the opportunity to contribute to the generation of a culture to strengthen the media for positive ends and purposes.
As you may recall, recently passed reform signed by Zoreda Novelo, so that the General Law of Education considers the instruction from the basic level in the responsible use of information technology.
“The government is just, that teachers have fair wages and that there are no contracts years if not a year that you can have a fair basification according to the knowledge and skills” were Landy external concept by Montalvo in ‘ fanpage ‘FB.
“My best wish for Yucatan, is that it gives equal opportunities, that poor families have adequate housing and wage insurance. That single mothers or women who are in need of work find jobs that allow them to perform their work in the home, “said Ursula Aldana.
“My best wish for Yucatan is to be promoted as an ideal place for investment in the field of information technology, this type of activities made India a country that used to be a hundred million poor people is now a world power,” Lucia said Cervera.
Information Technology is very important for business development
What product is shown in the picture? Probably your answer is “digital camera”, which indicates that possibly you were born before 1986 or thereabouts. That is, you are a “digital immigrant”, a person who has had to adapt to technology and not assumed to be “natural” life. It’s the people who once waited several days to reveal rolls of photos that captured special moments in your life.
Book sales in decline, big bookstores like Borders and Barnes & Noble are heading to the story. Amazon say that, although the only books represent 45% of its sales. No time to read a book. Just as there is for a post on a blog. We are in a hurry, we have little time. However, the sale of eBooks does not cover the fall of books.
If you ask a “digital native” What are the information systems that are sure to answer something that people use from 9 am to 5 pm, which are slow, heavy and dull. Instead, technology is used after hours, using the Internet, digital games (the little word here again), chatting with his Blackberry, using your Smartphone with Foursquare or snooping into social networks. Here everything is colorful, fast, with photos, such as “normal” things. Is this good or bad? Maybe that’s not the right question that leads us to take a position. It is a reality.
Depending on your age, most readers of this post should belong to Generation X or Y (and the occasional Baby Boomer). Interact with Generation Y (those born between 1982 and 1992 defined cohort in the U.S.) and is challenging: they are people looking for short-term rewards, like to have their ideas heard, accepted and implemented without much rodeo, were raised under what is called the “niñocracia”, where parents, perhaps overwhelmed by the guilt of not having enough time to spend with their children, perhaps escaping the ghost of a childhood surrounded by scarcity (or hippie parents), gave their children very, very carefully, and yielded to the temptation to “give everything.” When it was be great, felt that they deserved it. This subject is a case study in Harvard University.
And those born after 1992? These belong to the so-called Generation M (Millennium or Mobile). 100% digital natives, 100% infotainment. We are in the business of infotainment, not in the business of information technology. We do not provide information but experiences “normal” use of technology. And it’s not technology, is entertainment. New forms of learning are those, new ways to reach the heart (limbic brain) to achieve our goals. If education does not involve entertainment, is lost.
Quad-core chipset Nvidia Kal-El tablets will appear at the end of 2011
The quad-core chipset Nvidia Kal-El tablets would be appearing at the end of this 2011, while smartphones make their appearance in early 2012. This was confirmed by the company itself Nvidia, who noted that the above chipsets are being delayed and will not be available this month as planned earlier.
The first smartphones with Kal-El would be seen at CES next year. Recall that the chipset Kal-El will offer five times the performance of current generation chipsets, the Nvidia Tegra 2. That’s a lot really.
Want to know what this chipset Kal-El is able to do? Then Take a good look at this video demonstration showing Nvidia graphics power will be possible with Kal-El:
With this announcement, is expected to appear early Christmas tablets with all the power and advanced graphics chipset that promises Kal-El. We will keep you updated with the latest Nvidia.
New Technologies Information and Communication
1 What is information medium?
2 Which means that the media have a way of sequential or random access to information?
3 How we rank them according to the technology used in your configuration?
4) Make a list of at least 8 media find an image of each show its capacity for data storage and gives some general characteristics.
5) Find some images that show how to perform reading and writing data on magnetic media, in an electronic and an optical.
1 – With the constant evolution of computers in recent years, it is necessary that the information already developed by the computer to be memorized or stored in large capacity drives. These units are known as mass storage and are internal or external devices to the computer for storing large volumes of information, both programs and data.
These devices have a fundamental characteristic: the recorded information characters are not volatile, that remains even if power is disconnected.
The stored information will be treated later by another computer with similar characteristics to that was the source of information.
2-Sequential access: sequential access, the reading element of the device must pass through the space occupied by the totality of the data previously occupied space physically stored data comprising the set of information to be accessed.
Random access: the random access mode, the scan element can directly go to the address where the information is stored physically to be located without having to pass through to the stored between the start of the recording surface and the point where stores the information sought.
3-in computer keyboard is an input peripherals or devices, in part inspired by the keyboard of typewriters, which uses an arrangement of buttons or keys, to act as mechanical levers or electronic switches that send information to the computer. After the punch cards and paper tapes, the interaction through the ticker-style keyboards became the primary means for computer input.
4 – The characteristics that must be taken into account on a hard drive are:
* Access Time: Average time it takes the needle on the track and placed in the desired sector, is the sum of average seeks time (on the track), while read / write and the average latency (seen in the sector).
* Average Seek Time: Average time it takes for the needle placed in the desired track is half the time taken for the needle to go from the track more peripheral to more central disk.
* Time read / write: Average time it takes for the disk to read or write new information, the time depends on the amount of information you want to read or write, the block size, the number of heads, lap time and the number of sectors per track.
* Average Latency: Average time it takes for the needle placed in the desired sector, is half the time spent on a full disk rotation.
* Speed: revolutions per minute of the dishes. The higher the speed of rotation, lower average latency.
Information Technology and Communication: Social and Educational Implications
The information technology and communication are a part of the emerging technologies that usually tend to identify with the acronym ICT and refer to the use of computerized systems to store, process and disseminate any information or educational training process.
Over the years, ICTs have evolved to meet human needs and highlighting the television and radio.
Societies today are characterized by diverse and abundant flow of information and communication. In a century we have gone from radio equipment that allowed us to hear voices of remote environments, the black and white film, color, special effects and computer-created characters, of the nearly first TV images showed the landing a man on the immediacy of news and images of world events.
ICTs are mainly characterized by their intangibility (possibility of scanning), immediacy and multimedia applications. They have brought great benefits especially in education but in turn if not given proper use, will find disadvantages.
Therefore, currently the use of information technologies and communication in adolescents is a matter of concern, debate and reflection for many authors, both nationally and internationally. But this concern has not yet been translated into a systematic and organized effort to implement relevant activities for the appropriate use of technology by teens.
For example, one of the major concerns for both educators and the family, about the relationships of adolescents with ICT, is the possibility that appear addictive behaviors that can disrupt personal and social development in the adolescents. The media are the first to emphasize these cases, although there can not be generalized.
You could say that what defines the addictive behavior is the frequency with which this is done; it is the loss of control of the person, and the establishment of a relationship of dependency.
In this regard, seven have been proposed to detect signs of Internet addiction:
* Spending several hours’ online, neglecting important aspects of your life.
* Friends and relatives think you have problems with using the Internet.
* Being young (the younger, more risk must be dependent on the Internet.)
* The use of the Internet creates serious negative consequences.
* You see his reliance on the Internet as a shy, intense activity.
* Keep secret the time you spend online.
* You can not go a day without the computer without connecting to the Internet.
In turn, indicates that this addiction leads to truancy and certain behaviors such as not complying with the schedules chat at all hours and allow interacting with their peers. This addiction is defined as follows: “Cell phone use becomes an addiction when it becomes a repetitive behavior that is pleasurable and creates a loss of control in the subject”
A related aspect of addiction is isolation. Often, the media reported about this effect, produced the use of ICT, particularly in adolescents. We deliver the image of the young alone, locked in his room and escaping from any social commitment to sit for many hours and connect to your computer. Isolation is a risk that reflects the degree of dependence that has every teenager.
On the other hand, the adolescent population and its environment may be affected because of the potential offered by ICT to get lots of information about its users, without being aware of it. The strategies are many: an apparently inoffensive forms or promotions via SMS to mobile are among the most common. Companies are able to easily pass the barrier between public and private, using the ingenuity of users.
Regarding the second problem, the advertising is not specifically distinct from other information in the contents that we deliver ICT. In this respect it is logical that if we study the composition of such web sites of brands and favorite products of adolescents, and advertising that reaches them through mobile phone, it is difficult to clearly differentiate between information and persuasion.
In addition, through the use of ICTs expand the social relations, but also get new features, which do not exist in the real level of interpersonal communication (face to face). In this regard, the influence of anonymity between the participants has been one of the most studied in relation to the personal identity of adolescents constructed in virtual environments.
Finally, there is talk that the issue of violence has been continually involved in video games. The observed high rate of violence in games has been severely criticized. Much of the publicity of these games is based on the violent aspect, noting that social learning theory posits the hypothesis that aggressive play games encourage aggressive behavior. For example, the children imitate or otherwise learn what they see on the screen.
How to increase the information society
Today we speak of “information society” to refer to two related but distinct phenomena. First, referring to companies – countries, states, and nation-whose economic processes, communications, political and cultural, have been dramatically transformed during the past thirty years as a result of the addition that they have made various social actors ICT.
Secondly, the concept of “Information Society” refers to social systems of interaction and interaction between supra-and transnational actors who use ICT to generate economic processes, communications, political and cultural, on a global basis.
That said otherwise, are “information societies”, those in which the social use of ICT has led to paradigm shifts in their production processes, communications, political and cultural. Part of an “Information Society” – global-those social sectors, regardless of their nationality, who participate as actors in production processes, communication, political and cultural, in turn, have as a fundamental tool and ICT produce, or tend to occur-on a global basis. The first definition gives meaning to the phenomena it denotes, from a local view (understood as “local” and “national”), the second from a global perspective (understood as “global” and globally).
The ethics of information society is the discipline that identifies and analyzes the impact of information technology on human values and social and observes the development of moral relations in the information field and especially in the field of network digital, exposes myths and critical information and analyze power relations that determine the field in question, exposes contradictions hidden practices of power and observe the development of theoretical concepts in the field of information.
Most authors agree that it is a company born after the industrial era and that is generated from 1970 along with a change in the way companies operate where products become less important materials focuses on services more precisely in the creation, distribution and manipulation of information, where new technologies of information and communication technology (ICT `s) play a fundamental role.
Along with the information society is born another concept known as “Ethics for the Information Society” which has its origin from multiple and repeated questions on the ethical legal and social aspects of cyberspace “, or” Info ethics “in discussed issues such as “access to digital information,” “preservation of digital information recorded,” Preparation of Societies for the multimedia environment, “the public domain and Multilingualism”, “privacy and confidentiality in cyberspace” “copyright, intellectual property and ‘fair use’ of information” and “societies and globalization.”
This means that the ethics of information society looks at the moral development of relations in the information field and especially in the field of digital network exposes myths and critical information and analysis of power relations that determine the field question, exposes contradictions hidden practices of power and observe the development of theoretical concepts in the field of information.
